Archive for the Concepts Category

Random Affairs Ministry / Ministério de Assuntos Aleatórios

Posted in Concepts, Gadanthara, Production with tags , , , , on June 22, 2012 by Dilly

Hello!

We entered the stage of texturing and rendering the scene, which is already almost entirely modeled.
We started with one of the main buildings of the short: The Random Affairs Ministry.

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3d pre visualization timelapse

Posted in Concepts, Gadanthara, Production with tags , , on April 3, 2010 by Dilly

Ooops, we did it again. =P
Our last post was in November 25, of 2009! That’s months already! We apologize again for that. But this time, we apologize in a more appropriate way: showing you new work we’ve been doing in the short!

Just to not leave anything blank, we should say that we finished the project: Pirates x Ninjas x Robots x Cowboys. The pilot was not among those chosen to become the TV series, but the work was praised and the kids liked it (hey, this is what matters!). =)

Ok, so we finished the AnimaTV project. And, among other things (like experience), we gained the opportunity to work in a production company with experience producing live action movies and TV shows: Abuzza filmes.

And now we’re in a production house, so we are obligated to produce. And what is the project that we’ve been waiting to get going? The Detail Library, of course! So begins our plan for world domination: We did the bible of the project and prepare it for fundraising, either trough government culture incentive laws and edicts, or in other ways (we can not comment yet). All this is leading the project to other directions, we will still do the short, but we want it to result in “much more” than the production files released under a Creative Commons license.

The direction the project will take now is still uncertain, but know that we’re working hard on it. When we have news we will post (hopefully it will not take so long this time).

But as I said before, this post is not just to give you the news, we will also show some work. During the last months we were working on things that would help the project look more “attractive”. Each one of us (Me, Daniel and Damasceno) then had a specific work: Mine was to do a preview of how it would be the final look of the film. Attention to the word PREVIEW: The image you see below is just that, a preview.

So I kindly asked to our beloved art director Eduardo Damasceno to paint a concept art to guide me and serve as a starting point. Also sat with our director, Daniel Pinheiro, to decide which view of the city to use. We decided for a key point in the short, but before it get’s to boring, let’s concept art:

Deciding the location and with the concept art in hand I could get to work. I started checking all the material we had already done, finishing the buildings, poles and started making new constructions and posters. For the modeling and texturing of some buildings and poles I had the help of another artist: Diogo Coutinho. João Paulo modeled the character. Then came the assembly of all in one scene (using the wonderful Link system in Blender) and lighting. And was on the lighting and scene layout that I had more work: there were many elements, we had to portray a dirty town, polluted by posters but in a way that we could still read the image without getting lost. Not to mention an art director who speaks the same way he paints: intuitively. (don’t get mad at me Duda. = P)(duda: my statements are clearer the the Himalayan mountain tops in the summer). That was a big challenge, took time, but I think we reached a good result:

We’ve had a total of 89 versions to reach that result, and I saved every one, here is a video showing the entire process of creation:

Detail Library – 3d pre visualization timelapse from detail library on Vimeo.

Well, in short, that’s it.
We still have numerous other news to give, and they all involve something to show you. But on my part that’s all.

I hope you enjoyed the post and the 3d preview – and forgive me for any spelling error.

See ya! =)
.Dilly

Concepting

Posted in Concepts, Gadanthara with tags , on September 11, 2008 by Dilly

We had a lot of trouble concepting our little town for it has to be like an old pirate town. So we chose to put in some ancient buildings, thus creating a mood for San Corisco. Of course, the buildings, once beautiful and majestic, end up being just another place on which to poster some advertisement. Swallowed by publicitary sheets, San Corisco becomes a war zone for the visual pictures, each one fighting for some portion of the valuable space. Since advertisement is the key for success in business, shopkeepers, magicians, businessmen, showmen and the like spare no effort in making themselves known in the streets. In this scene, we tried to make our city a kind of stage for all this struggle to the top of the business pyramid.



There are some beautiful trees, used as a substract for the unmerciful publicitary advertisement. Those trees were probably placed once in a nicer context; however all the visual pollution kinda killed all the bucolic aspects of the town.

Now here is a train depot: the chaotic intertwined lines are meant to give the idea of a unplanned town, as if the building had been improvised.


Here is a concept of one of the houses, always trying to recall early XXth century buildings.

That’s one of the first concepts of a once beautiful square, in the middle of the town. Probably it should have some more trees, but it can be easily seen like this.

Posters, posters and posters.

Posted in Concepts, Detail Library, Gadanthara with tags , , , on September 4, 2008 by Dilly

First, some words about the basic purpose of a poster. Since its creation it is used to transmit any news, to decorate or simply to be nailed where can not.

Second, some words about the role of posters in the movie. Suppose the three basic functions of a poster: inform, decorate and occupy space. In the city of San Corisco the functions of informing and decorate became obscured by the enormous number of posters. And it is this huge amount of posters that I do.

Miles of posters will be developed for implementation in the short and all follow some basic rules for not to get lost in the midst of them:

-We must remember that the posters are of the century XIX and must have a design of that era; -To maintain some organization will be divided into three groups: first, second and third plan, according to the evidence that will in the movie;
-Each group will divide into subgroups of subjects.

Using as an example the theme News, responsible for exposing things, then, would be considered news, I show a poster for the launch of the Ketchup:

As you can see, there is the application of an old design, the logo of the subgroup News, the logo of the manufacturer and the traditional realistic picture that was much used on posters of the that time, besides an good layout (in colors and nostalgic typography) to create a agreeable poster.


In addition to exploring issues such as News, posters will be developed for manufacturers of absurd things, old films and other more that I will leave to say later.

I hope I have managed to pass for you as a bit of the posters have weight on the short and on our organization for their development. Any questions or something to add, I will be happy to answer your comments.

If you have found any misspellings please let me know 😉

Main Character’s Design 01

Posted in Concepts, Detail Library, Gadanthara with tags , on July 7, 2008 by damasceno

In the process of finding the right look for our main character many things were tried and tossed away. Here’s a part of that process and the final design for it. On screen you’ll only see him with his raincoat on, although, during the design process I usually made him naked first, since he’s body is so peculiar. And I really wanted the raincoat to be “on” something. Gadanthara (that’s the name of our main character, later in some other post we dive deeper in story maters.) is quite a good challenge artistically speaking, his dark body in front of dark environments, the thin dark hands that need to be able to make subtle moves in a way that it doesn’t end up looking like a black gloo or something. But he’s quite the good guy, so we do what we need to make his world believable. Enjoy it!

One of the first ones, that’s not even a raincoat! And his wearing this weird paints…

our fist chubby try out

clothes on!

The stretch line, trying out lots of different silhouettes in order to avoid missing something for not experimenting.

Almost there

And here he is: